demonpuppy: then i did a bunch of other stuff i felt like doing (Default)


"This is Chip! I'll call you back later! Bye!"

Action or network threads welcome!
demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
Player
Name: Casey
E-mail: decend.to.darkness@gmail.com
Preferred Contact: [plurk.com profile] Gryphcat, gryphcat#5471
Timezone: PST
Current Characters in Victory Road: G'rhyf Kett

Character
Name: Chip Abaroa
Series: Original Character
Timeline: After being officially adopted by Grant
Original Character Background:
Canon History:
The world of Magitroika is, superficially, much like our own. In the broad strokes history has played out in the same way, with most religions, countries, and cultures remaining intact. The largest difference is the presence of magic, and the planes of reality that give this canon it's name. In simple terms, the planes are connected in a balance of a triangle, with the Earth we know in the center and the three realms of fae, angels, and demons surrounding. The interactions of energy between each realm (both magical and physical) are complex and incredibly interesting...but not really important for these purposes. What is important is that while some religions make claims of one, two, or all of these being divine in origin, such cannot be proven and is accepted in the academic community as being a specious claim at best. Of course, this doesn't stop the public from allowing such ideas to color their view of both the extraplanar entities and those humans who inherited their bloodlines, for better or worse.

In early history, magic was a well known and common part of life. However, as society progressed and trade expanded further than 'Olaf just down the river has some eggs he can spare', certain ancient parties began to spread their influence and keep esoteric realities under wraps. Over the ensuing centuries, vampires created a web of power that threaded through nearly every civilized nation, quietly steering events for the personal gain of various generational factions. It wasn't a perfect secret, but the balance of power remained stable for several thousand years, even through the discovery of the Americas. However, as technology advanced and communities could rapidly communicate across longer and longer distances, the illusion was starting to slip, and around the time of the industrial revolution a decision was made to allow the rediscovery of supernatural forces in a controlled manner, for both the safety of the public and to keep some measure of control over the world governments.

These days, magic is treated like any other field of science, though one that is couched heavily in long-established symbolic correspondences and more than a few head-scratching questions about the relationship between sentient will and reality. While some sentient beings of Earth such as dragons and elementals can use what is called 'natural magic' through focused will, humanity uses a practice called 'ritual magic' in order to manipulate not only the red magic that is tied to their plane, but also the green, white, and black magics of the three other realms. The practice is common enough to be part of the average school curriculum, and most people have a basic understanding of how to execute very simple spells. Basic rights for intelligent zombies, ghosts, and other forms of undead were fought for and won in the late thirties, and in recent years there has been a surge of protest against bigotry towards werewolves and extraplanar-descended humans, a movement that marches alongside the fight against more mundane racism, sexism, and similar prejudices.

Character History:
For the first few years of their life, Chip was raised alone by their mother, a human who had a brief but turbulent relationship with a half-demon that left her paranoid and fearful of demonic influence. From the first moment Chip began to exhibit the power their blood granted them, she scolded them and tried to force them to suppress any evidence they were anything but human. As they grew older they learned more and more to hate their heritage, and by extension themself. While their mother did care for them, her personal traumas left their mark on Chip as well, and when she found a new husband things only grew worse. While he was kind and loving to their mother, for Chip the entrance of their step-father into their life marked the beginning of an even more vicious campaign to squash out the demon blood in them--or, perhaps, to simply punish them for existing. The punishments their step-father laid out for any time they misbehaved (all blamed on their 'evil nature') were extreme and ranged from locking a white-aligned and painful 'protection' charm onto Chip's arm to long periods locked in isolation, often multiple days in length. When they were ten, Chip finally found the courage to run away from their abusive home life, and for several weeks they lived on the streets doing their best to avoid police or any other authority figures.

However, one night they happened to fall asleep in the alleyway behind the owner of an occult supplies store. Grant discovered Chip there and, after a day or so of persuasion, Chip agreed to come inside and stay with Grant for a while. Chip did not entirely trust this situation to last, as their demonic nature would show itself and force them to flee or face the same they had dealt with at home--or worse. But to Chip's shock and confusion, when Grant realized they had a negative reaction to contact with quartz (a common white magic amplifier) he expressed only sympathy and understanding. Even when Chip let their aggression get the better of them he was calm and never struck them, instead talking them down out of their rages and helping them to reason through their feelings. Soon Chip learned part of why Grant himself was so tolerant of their issues: he himself was a werewolf, and in his youth struggled with similar aggression issues and prejudice from society at large. As the weeks wore on Chip grew increasingly attached to Grant, and was fearful for anything that might threaten their place in his home.

Soon they would face just one such threat. Around the same time that Chip was invited into Grant's home, he had been guilted into assisting a man by the name of Foster in a highly illegal but theoretically impossible necromantic ritual to raise himself as a zombie under his own control. Chip had known of Foster and distrusted him for many reasons, but the tension came to a head when Foster, in a fit of psychotic delusion brought on by the disease physically destroying his brain, became convinced that Grant was going to turn him in to the authorities and made an attempt on his life. Chip saw this and broke into a rage so strong that they forgot everything from the moment they saw Foster stab out Grant's eye to when Sophie, a mutual acquaintance of the two men, pulled them forcefully off of Foster's profusely bleeding form. While Sophie and Grant tried to figure out what to do about the situation, Chip fled from the store.

For several days, they remained missing. Running and hiding where they could, Chip was completely ready to leave the tiny family they had been building behind. They'd just proven that they couldn't be trusted, and they were terrified of how close they had come to killing someone, even if they hated that person. However, they aren't able to hide forever, and eventually Sophie finds Chip again and talks to them about what happened. She explains that Grant had assumed that Chip ran away because it was Grant that hadn't been acceptable, and that he didn't blame them for what happened at all. She also talks to them a bit about her own neglected background, and encourages them to come back to the shop. Chip reunites with Grant, finally admitting to themself that they really do love him like a father.

After this, Grant tells Chip that he had been speaking with CPS for a week prior out of concern of what he had been able to work out of their history, and asks them to speak with the case worker that has taken on the case. Chip agrees, once Grant promises them that they won't have to go back to their old family if they don't want to, and over the next few weeks they interview with both the case worker and a therapist to build a case for Chip being placed under Grant's legal custody. Chip is nervous about the whole process, but with Grant's encouragement they answer the questions as honestly as they can. Most of the preparation goes over their head, but on the day of the trial Chip is terrified. It's the first time in two months that they've seen their mother and step-father, and despite every reassurance they're sure that the judge will send them back and they'll never see Grant again. However, the worry turns out to be completely unfounded, and the judge rules in Grant and Chip's favor--they have a new dad, and a new life to look forward to.

Personality:
Chip is a very difficult child to get to know. Prickly at best and aggressively contrary at worst, they are not inclined to trust and assume the worst of any situation regardless of the facts. Their temper, partially due to their demonic blood but mostly a run-of-the-mill product of their traumas, is easily provoked and they often get themself into fights over completely ridiculous things. This is simultaneously a defense mechanism and a source of self-hatred for Chip, as they isolate themself through the proof of how 'evil' they are. They tend to act before they think, running head-first into any situation without thinking about the consequences. While they do hold grudges, Chip is not particularly inclined to think that others are irredeemable for their actions--rather, it is Chip themself that brings out the bad things in others, and any harm that comes to them is only what they are owed for their existence.

As a result, Chip is terrified of both their own nature and any authority figure that is painted as being 'good'. This is particularly true for religious figures or those who are aligned to white magic, whether through blood or personal allegiance. They have suffered abuse through the use of white magic in the past, and anything that even smells vaguely of angelic power will have them cowering or lashing out, depending on the immediate danger they perceive. Chip has no faith in their own self-worth or their ability to do anything but harm, and any compassion they receive is met with confusion and disbelief.

Chip does not trust easily, especially adults. With a history of abuse, neglect, and growing up in a society that often paints not only their magical heritage but also their status as mixed-race as lesser, they tend to assume that no matter the situation they will be made the enemy, and that anyone who sees them will assume the worst. They yearn for positive relationships, as evidenced by how swiftly they latched onto Grant and how long they tried to defend their mother and step-father's actions against them, but opening up to people leaves them in a position of weakness that they are afraid to allow. They are more willing to open up to those they consider closer to them in terms of status, either children or other 'unsavory' magical types.

Even given all of this, however, Chip is still a kind and caring person. They hate themself because they want with all their heart to be good and help the people they care about. They save scraps of food to feed to stray animals because they don't want them to go hungry, and climbed down into the basement where Grant locks himself up during full moons because they were worried he would be lonely down there. When they care for someone they will go to any lengths to protect them, including throwing themself into harm's way and fighting someone twice their size. It takes a lot for them to admit they care about someone, but once they do it would take far, far more for them to stop caring for that person. Chip might run away for that person's sake, if they perceive themself as a danger, but if a loved one was in need they would do anything they could to help. Chip might not be able to understand why anyone would care about them in return, but those who do are treasured for life.

Pokémon Information
Affiliation: BABY TRAINER TIME
Starter: Salandit
Password: Atomic Fireball

Samples
RP Sample:


Victory Road Sample:

The video opens to Chip with their Salandit sitting on their head and a Sentret curled up in their lap. They look concerned, and juggle their hold on the Gear for a moment before they speak.

"Okay, so, I know this place's rules are all weird and the names are different but I know all the Paliens stuff really, really by heart and...I mean, Lazzo's a Toxic-Pyro, he makes sense, and Dad's got a Earth-Cryo little pig guy, but I just caught this--um, hang on..."

The camera tilts off while Chip reaches for their Pokegear, tapping a few buttons before the automated voice chimes with 'Sentret, the Stout Pokemon'.

"Sentret! Sentret, right. Like I love her a lot and she's really sweet, but she...she's only got one type? It just says 'Normal'." Chip pulls Sentret closer, who chirrups and looks up at them, while Lazzo stares and flicks out his tongue. "Is she okay? She's not broken or sick or anything, is she?"
demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
Information
name Chip Abaroa gender Nonbinary housing Fembletroika house
canon Original Character age 12 employment Battles
timepoint End of Book 1 class Trainer starter Salandit
Badges
Travel Info
warp pads

Viridian ↔ Pewter ↔ Cerulean ↔ Saffron ↔ Vermilion ↔ Celadon ↔ Lavender ↔ Fuchsia ↔ Cinnabar


Cherrygrove ↔ Violet ↔ Azalea ↔ Goldenrod ↔ Ecruteak ↔ Olivine ↔ Cianwood ↔ Mahogany ↔ Blackthorn

ride pager
HM Fly
HM Surf
HM Strength
HM Rock Smash
HM Whirlpool
HM Waterfall
Teams
casual
Nugget
Dizzy
Joey
Pad Tad
Crimbles
Rex
battle
Lazzo
Michelin
Sponk
Espie
Rocky
Precious
travel
Lazzo
Patty
Espie
Rex
Bud
Nessie
Inventory
Trainer Gear
  • Official Pokemon League gym bag
  • Trainer Handbook
  • Book on Pokemon battle strategies
  • Go Goggles
  • 22 Pokeballs
  • 26 Great Balls
  • 2 Ultra Balls
  • 7 Premier Balls
  • 11 Moon Balls
  • 5 Repels
  • 3 Super Repels
  • 3 Max Repels
  • 1 TM Dazzling Gleam
  • 1 TM Psyshock
  • 2 TM Whirlwind
  • 1 TM X-Scissor
  • 1 TM-R Psychic Fangs
  • 1 HM Fly
  • 1 HM Surf
  • 1 HM Strength
  • 1 HM Rock Smash
  • 1 HM Whirlpool
  • 1 HM Waterfall
  • 2 Fire Stone
  • 3 Water Stone
  • 4 Thunder Stone
  • 3 Leaf Stone
  • 2 Moon Stone
  • 3 Sun Stone
  • 3 Dawn Stone
  • 3 Dusk Stone
  • 3 Shiny Stone
  • 3 Ice Stone
  • 2 Coronet Rock
  • 2 Mossy Rock
  • 2 Inkay Bottle
  • 2 Dragon Scale
  • 3 King's Rock
  • 2 Metal Coat
  • 2 Upgrade
  • 2 Deepsea Scale
  • 2 Deepsea Tooth
  • 2 Dubious Disk
  • 2 Electrizer
  • 2 Magmarizer
  • 2 Oval Stone
  • 2 Protector
  • 2 Razor Claw
  • 2 Razor Fang
  • 1 Reaper Cloth
  • 2 Prism Scale
  • 2 Satchet
  • 2 Whipped Dream
  • 2 Everstone
  • 1 Magnet
  • 1 Sticky Barb
  • 4 Escape Rope
  • 1 Good Rod
  • Health Items
  • 20 Potions
  • 20 Super Potions
  • 10 Hyper Potions
  • 0 Full Restores
  • 10 Rage Candy Bars
  • 15 Fresh Water
  • 10 Soda Pop
  • 15 Lemonade
  • 5 Antidotes
  • 5 Paralyze Heals
  • 5 Awakenings
  • 5 Burn Heals
  • 5 Ice Heals
  • 0 Full Heals
  • 20 Lava Cookies
  • 10 Revives
  • Personal Items
  • P603,455
  • Pokegear
  • Backpack
  • Eevee kigurumi
  • Set of Pikachu-themed coat, hat, and mittens
  • Dimitri mimic-coat
  • Fuzzy Mareep sweater and Shinx-style hat (with ears!)
  • Mittens and scarf
  • Cooking apron
  • Charm bracelet
  • Salandit necklace
  • Personal toiletry supplies
  • Clothes line, 6 pins, & rubber gloves
  • Sleeping bag
  • Rainbow Secret Base tent with built-in lights and decorations
  • Vest style saddle, tack, and saddlebags sized for Arcanine
  • Traditional style saddle, tack, blanket, and saddlebags sized for Gogoat
  • Custom made wooden sword and shield
  • Custom made 'sword' belt
  • Wooden brass knuckle blade thing
  • Super cool scooter
  • Red acro bike with Pikachu helmet and blue cycling gloves
  • Baseball bat and glove
  • Small Eevee plush
  • Pikachu washi tape
  • Full set of oil pastel crayons
  • Shinx patterned mug
  • Paintings of Espcheep, Salandit, and Beedrill
  • Self-painted ceramic statues of Pikachu, Charizard, and Lucario
  • Snorlax beanbag chair
  • 3 volumes of Vermillion
  • Reuseable S.S. Anne ticket
  • Roster
    Codes
    Roster code altered from [personal profile] heartofmetal
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)


    Action or Stone of Farspeech messages welcome!
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
    Player Information
    Name: Casey
    Age: 29
    Contact: [plurk.com profile] Gryphcat
    Current characters: Edward Elric (CRAU)

    Character Information
    Name: Chip Abaroa
    Appearance: Boop!
    Age: 10
    Canon Point: Shortly after Grant's adoption of Chip is finalized
    Canon History:
    The world of Magitroika is, superficially, much like our own. In the broad strokes history has played out in the same way, with most religions, countries, and cultures remaining intact. The largest difference is the presence of magic, and the planes of reality that give this canon it's name. In simple terms, the planes are connected in a balance of a triangle, with the Earth we know in the center and the three realms of fae, angels, and demons surrounding. The interactions of energy between each realm (both magical and physical) are complex and incredibly interesting...but not really important for these purposes. What is important is that while some religions make claims of one, two, or all of these being divine in origin, such cannot be proven and is accepted in the academic community as being a specious claim at best. Of course, this doesn't stop the public from allowing such ideas to color their view of both the extraplanar entities and those humans who inherited their bloodlines, for better or worse.

    In early history, magic was a well known and common part of life. However, as society progressed and trade expanded further than 'Olaf just down the river has some eggs he can spare', certain ancient parties began to spread their influence and keep esoteric realities under wraps. Over the ensuing centuries, vampires created a web of power that threaded through nearly every civilized nation, quietly steering events for the personal gain of various generational factions. It wasn't a perfect secret, but the balance of power remained stable for several thousand years, even through the discovery of the Americas. However, as technology advanced and communities could rapidly communicate across longer and longer distances, the illusion was starting to slip, and around the time of the industrial revolution a decision was made to allow the rediscovery of supernatural forces in a controlled manner, for both the safety of the public and to keep some measure of control over the world governments.

    These days, magic is treated like any other field of science, though one that is couched heavily in long-established symbolic correspondences and more than a few head-scratching questions about the relationship between sentient will and reality. While some sentient beings of Earth such as dragons and elementals can use what is called 'natural magic' through focused will, humanity uses a practice called 'ritual magic' in order to manipulate not only the red magic that is tied to their plane, but also the green, white, and black magics of the three other realms. The practice is common enough to be part of the average school curriculum, and most people have a basic understanding of how to execute very simple spells. Basic rights for intelligent zombies, ghosts, and other forms of undead were fought for and won in the late thirties, and in recent years there has been a surge of protest against bigotry towards werewolves and extraplanar-descended humans, a movement that marches alongside the fight against more mundane racism, sexism, and similar prejudices.

    Character History:
    For the first few years of their life, Chip was raised alone by their mother, a human who had a brief but turbulent relationship with a half-demon that left her paranoid and fearful of demonic influence. From the first moment Chip began to exhibit the power their blood granted them, she scolded them and tried to force them to suppress any evidence they were anything but human. As they grew older they learned more and more to hate their heritage, and by extension themself. While their mother did care for them, her personal traumas left their mark on Chip as well, and when she found a new husband things only grew worse. While he was kind and loving to their mother, for Chip the entrance of their step-father into their life marked the beginning of an even more vicious campaign to squash out the demon blood in them--or, perhaps, to simply punish them for existing. The punishments their step-father laid out for any time they misbehaved (all blamed on their 'evil nature') were extreme and ranged from locking a white-aligned and painful 'protection' charm onto Chip's arm to mundane beatings. When they were ten, Chip finally found the courage to run away fromt heir abusive home life, and for several weeks they lived on the streets doing their best to avoid police or any other authority figures.

    However, one night they happened to fall asleep in the alleyway behind the owner of an occult supplies store. Grant discovered Chip there and, after a day or so of persuasion, Chip agreed to come inside and stay with Grant for a while. Chip did not entirely trust this situation to last, as their demonic nature would show itself and force them to flee or face the same they had dealt with at home--or worse. But to Chip's shock and confusion, when Grant realized they had a negative reaction to contact with quartz--a common white magic amplifier--he expressed only sympathy and understanding. Even when Chip let their aggression get the better of them he was calm and never struck them, instead talking them down out of their rages and helping them to reason through their feelings. Soon Chip learned part of why Grant himself was so tolerant of their issues: he himself was a werewolf, and in his youth struggled with similar aggression issues and prejudice from society at large. As the weeks wore on Chip grew increasingly attached to Grant, and was fearful for anything that might threaten their place in his home.

    Soon they would face just one such threat. Around the same time that Chip was invited into Grant's home, he had been guilted into assisting a man by the name of Foster in a highly illegal but theoretically impossible necromantic ritual to raise himself as a zombie under his own control. Chip had known of Foster and distrusted him for many reasons, but the tension came to a head when Foster, in a fit of psychotic delusion brought on by the disease physically destroying his brain, became convinced that Grant was going to turn him in to the authorities and made an attempt on his life. Chip saw this and broke into a rage so strong that they forgot everything from the moment they saw Foster stab out Grant's eye to when Sophie, a mutual acquaintance of the two men, pulled them forcefully off of Foster's profusely bleeding form. While Sophie and Grant tried to figure out what to do about the situation, Chip fled from the store.

    For several days, they remained missing. Running and hiding where they could, Chip was completely ready to leave the tiny family they had been building behind. They'd just proven that they couldn't be trusted, and they were terrified of how close they had come to killing someone, even if they hated that person. However, they aren't able to hide forever, and eventually Sophie finds Chip again and talks to them about what happened. She explains that Grant had assumed that Chip ran away because it was Grant that hadn't been acceptable, and that he didn't blame them for what happened at all. She also talks to them a bit about her own neglected background, and encourages them to come back to the shop. Chip reunites with Grant, finally admitting to themself that they really do love him like a father.

    After this, Grant tells Chip that he had been speaking with CPS for a week prior out of concern of what he had been able to work out of their history, and asks them to speak with the case worker that has taken on the case. Chip agrees, once Grant promises them that they won't have to go back to their old family if they don't want to, and over the next few weeks they interview with both the case worker and a therapist to build a case for Chip being placed under Grant's legal custody. Chip is nervous about the whole process, but with Grant's encouragement they answer the questions as honestly as they can. Most of the preparation goes over their head, but on the day of the trial Chip is terrified. It's the first time in two months that they've seen their mother and step-father, and despite every reassurance they're sure that the judge will send them back and they'll never see Grant again. However, the worry turns out to be completely unfounded, and the judge rules in Grant and Chip's favor--they have a new dad, and a new life to look forward to.

    Personality:
    Chip is a very difficult child to get to know. Prickly at best and aggressively contrary at worst, they are not inclined to trust and assume the worst of any situation regardless of the facts. Their temper, partially due to their demonic blood but mostly a run-of-the-mill product of their traumas, is easily provoked and they often get themself into fights over completely ridiculous things. This is simultaneously a defense mechanism and a source of self-hatred for Chip, as they isolate themself through the proof of how 'evil' they are. They tend to act before they think, running head-first into any situation without thinking about the consequences. While they do hold grudges, Chip is not particularly inclined to think that others are irredeemable for their actions--rather, it is Chip themself that brings out the bad things in others, and any harm that comes to them is only what they are owed for their existence.

    As a result, Chip is terrified of both their own nature, and any authority figure that is painted as being 'good'. This is particularly true for religious figures or those who are aligned to white magic, both through blood or personal allegiance. They have suffered abuse through the use of white magic in the past, and anything that even smells vaguely of angelic power will have them cowering or lashing out, depending on the immediate danger they percieve. Chip has no faith in their own self-worth, or their ability to do anything but harm, and any compassion they receive is met with confusion and disbelief.

    Chip does not trust easily, especially adults. With a history of abuse, neglect, and growing up in a society that often paints not only their magical heritage but also their status as mixed-race as lesser, they tend to assume that no matter the situation they will be made the enemy, and that anyone who sees them will assume the worst. They yearn for positive relationships, as evidenced by how swiftly they latched onto Grant and how long they tried to defend their mother and step-father's actions against them, but opening up to people leaves them in a position of weakness that they are afraid to allow. They are more willing to open up to those they consider closer to them in terms of status, either children or other 'unsavory' magical types.

    Even given all of this, however, Chip is still a kind and caring person. They hate themself because they want with all their heart to be good and help the people they care about. They save scraps of food to feed to stray animals because they don't want them to go hungry, and climbed down into the basement where Grant locks himself up during full moons because they were worried he would be lonely down there. When they care for someone they will go to any lengths to protect them, including throwing themself into harm's way and fighting someone twice their size. It takes a lot for them to admit they care about someone, but once they do it would take a lot for them to stop caring for that person. Chip might run away for that person's sake, if they percieve themself as a danger, but if a loved one was in need they would do anything they could to help. Chip might not be able to understand why anyone would care about them in return, but those who do are treasured for life.

    Abilities:
    Chip has a very basic grasp of ritual magic, and is capable of average school-age spells like purifying a cup of water, lighting a candle, and very low-power good and bad luck spells. They do need reference material in order to draw out the circle and know what ritual accessories are needed, and obviously access to the required materials for the spell itself.

    They do also have command of some natural black magic, mostly in the form of minor curses. There are no specific spells in this class of magic; instead there are a range of effects that can be brought on to varying degrees and levels of flexibility so long as the wielder can think of an effect that black magic can properly resonate with. Black magic itself is the domain of pain, death, destruction and binding of the soul, ill fortune, disease, negative emotion, and violent strength. Of all of those, Chip can only reliably control ill fortune, and even then their control is shaky at best. They have tried to suppress and avoid this power nearly their whole life, and as a result it can trigger in very temporary fashion when they become upset. The power at their command is also very minimal--being a third-generation hybrid, they would be at the lower end of the spectrum even as an adult with proper training. On average any spell they cast in this way will only hold effect for a few minutes at their current level of skill.

    The last notable ability they have is also connected to their demonic heritage--they are capable of seeing magical energy and can tell if a spell has been cast. They don't know how to discern what a spell is beyond the colors it uses, but seeing as they are only used to the sort of magic their world has even that much understanding is going to be lost here. In a sort of combined package with this is a kind of sight into and understanding of dimensions beyond the one they reside in. Think C'thulu and non-euclidean geometry--it mostly means in practical terms that they can tell at a glance if someone is mortal or not. This has the lovely side effect of when they do a Spoop Face (usually when they're either working natural black magic or if they get particularly angry), humans around them can see these spaces around Chip in a sort of aura--but without the benefit of having a mind capable of making any sense of it. Generally the sight leaves those who see it existentially rattled and possibly vaguely ill.

    Inventory:
    - one flip phone, with no internet capability
    - a pencil pouch containing 3 ballpoint pens (one black, one blue, one red), five #2 pencils, a hilighter, a set of twelve washable markers in basic colors, one small block eraser, one pair of blunt-tipped scissors, and a hand-held pencil sharpener
    - a three ring binder containing two folders, subject dividers, and three spiral-bound notebooks (about 70 sheets each)
    - one small bottle of Elmer's glue
    - a small, basic calculator
    - school-issued textbooks for English, social studies, math, and science (which also has chapters for basic magic)
    - a small reference handbook for magical herbs and crystals
    - a foot-long ruler
    - a pack of 100 index cards
    - a school bag for all of their school supplies
    - a bagged lunch with a sandwich, juice box, and snack bar
    - their clothes, if that wasn't obvious

    Sample

    Q&A:

    Do you ever wish you had any siblings?

    Not...no. Not really. We wouldn't get along, anyway, or they'd be like me, and--

    [Chip bites the inside of their cheek, and looks away.]

    ...no one'd want that. Maybe Mom'll have more kids and get the family she really wanted, but they shouldn't know me.

    Do you consider yourself to be special in any way? If so, how?

    No? I'm just...I'm gross. I hurt people and I'm dumb and I can't get anything right. That's not special, it's just...being bad.

    ...Dad can't get the alley cats to like him the way I can though.

    Do you think it’s possible to love someone without respecting them? Why or why not?

    [Chip looks confused for a few moments, frowning and rubbing their neck while they think.]

    I...I dunno? I don't think I could. You respect someone if they're good, and if they're...um. If you can trust them? I mean, that's why-- [They cut off suddenly, and swallow hard.] That's...that's why he...

    I don't wanna talk about this any more.

    Do you have any spiritual or religious beliefs? If so, what are they?

    ...

    [They look down at their feet, and start reciting as if by rote.]

    God was the one that made the world. he made Earth, and he made Heaven, but the Devil hated him and made Hell and the Other Place. If you believe, and you're good, and you obey the rules, you'll be saved and go to Heaven. But green and black blood can't be saved, because the Devil made them.

    ...Dad says the church is wrong, and angels and demons and fae don't have anything to do with God. I don't know which one is right anymore.

    Describe a fond memory you have.

    [They actually smile this time, shyly, and hug themself around the middle.]

    I was really happy the first time I saw Grant--um, Dad on a full moon. I stayed up in the bedroom the first time, because he said to and everyone knows werewolves are like, crazy and stuff--um, but the second time I went down to see. It was really dark down there, and I was kind of scared because he's so big! But he sniffed me, and he could tell who I was and...he hugged me. And licked me a bunch, but I think he was thinking I was a puppy and not a person? But he was really gentle, and his fur's really soft and he let me sleep down there with him.

    He was kind of scared in the morning, but it was really nice.

    Who is the most important person (or persons) in your life, and why?

    Dad! He's--he's so nice, and he didn't have to take care of me or take me in or adopt me or--or any of it, but he did! And he always tries to help people, and he isn't anything like people say werewolves are at all and--

    [They bite their lip, starting to tear up, and take a breath before continuing.]

    He's...he's my family. He didn't have to be, but he wanted to. He wanted me.

    What’s your favorite kind of weather, and why?

    Um...sunny, I guess. But not if it's all sticky and gross out, the good sunny days that people go to parks and you can play catch and stuff. I don't like when I have to stay inside all day, I just get...um. Dad says I get 'antsy', I guess. I just wanna run around sometimes, you know?
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)




    (source)
    ⛧ First Impressions
    ❱ VISUAL: Standing at somewhere around four foot, Chip looks like any typical ten-year-old child--for the most part. While not yet stretched out by puberty, they are lacking in some baby fat which gives them a slightly underfed appearance despite no longer living without adequate nutrition. Their skin is a warm mid-toned brown, and their eyes are dark brown with an epithanic fold. Their nose is flat and wide, and their darkish-brown hair is slightly wavy and worn at shoulder length--they look vaguely Filipino, but beyond that their ancestry is difficult to tell at a glance. Often Chip bears the marks of a recent fight, either in the form of bruises or bandages over healing cuts. Generally Chip is clad is a simple outfit of t-shirt, jeans, and sneakers, with a jacket added on when the weather turns cold.
    ❱ AURAL: Chip fluctuates between being enthusiastically overloud and shy mumbling, with about the diction and vocabulary you would expect of a kid their age. They have a vaguely hispanic accent, but mostly in that they can actually fucking pronounce 'jalapeno'.
    ❱ OLFACTORY: Chip doesn't smell particularly remarkable--their body odor has a slight undercurrent of rot, but it's not apparent unless they haven't washed in two weeks and also been running a god damn marathon. Otherwise it's just...kid smell.
    ❱ DEMEANOR: Chip's posture and manner is usually pretty closed off, and they react with suspicion to pretty much anyone approaching them. They frown more often than they smile and are very skittish, either flinching away or puffing up at the first sign of conflict, depending on their temper.
    ⛧ IC Permissions
    ❱ PHYSICAL AFFECTION: Chip isn't touch averse, but they are very suspicious of people--it'll take a while before they're comfortable with physical affection, especially from adults. When they do trust someone they can be very clingy, though, so hugs from close CR are welcome.
    ❱ RELATIONSHIPS: Aside from the fact that Chip is literally a child, they are pretty solidly aromantic and when they are older settle into being asexual as well. I'm not averse to something queer-platonic developing with someone of their age and maturity level, but it's not very likely.
    ❱ PHYSICAL VIOLENCE: If Chip gets upset, this is...probably an inevitability. They are still a ten-year-old child, but they are vicious when they initiate any attack and are very hard to calm back down. Depending on their control of their magic, they might be somewhat stronger than they should be, but those spells rarely have an effect other than increasing their stamina.
    ❱ PSYCHIC & PSIONIC INFORMATION: Chip's mind is a riot of conflicting impulses and teachings. On the one hand, they have a truly caring and giving nature and generally want to help those around them, but the combination of their demonic temper and a history of abuse has left Chip with a suspicion and fear of others that runs bone-deep. Their mind is also somewhat alien due to their heritage, and they are capable of understanding eldritch concepts and dimensions that entirely elude humans on a biological level.
    ❱ MAGICAL INFORMATION: Chip has third-generation demonic heritage, and as a result they have a natural access to black magic (as opposed to the ritualistic methods normal humans have to use to wield any form of magic). Their control is shaky at best due to only recently starting to try and control it themself rather than suppress it, and the effects they can cause are all fairly low-level: minor curses of bad luck or inducing very mild magical sicknesses. On top of this, they are also able to visually 'see' magic, both the fabric of spells and the inherent nature of any living being. They also have a very basic grasp of typical ritual magic spells, but without proper tools they cannot cast.
    ❱ MEDICAL INFORMATION: Chip shows some minor signs of malnourishment in their past, and has plenty of small scars from various fights they've gotten into. They are a fairly healthy child, not particularly prone to sickness, but very close inspection of their skin or muscular tissue would show signs of trauma with no clear physical source--it's as if the tissues have been drained of vitality on a minor level many, many times. This is due to their former step-father's repeated use of white magic paraphernalia as punishments over the course of several years.
    ❱ OFFENSIVE SUBJECTS & TRIGGERS: Chip is a victim of physical and emotional abuse, targeted at their demonic heritage and performed in large part through religion and white magic. While they have gotten out of the situation and are starting to recover, they still have a fear of aggressive repercussions and can occasionally flash back to their trauma.
    ⛧ OOC Permissions
    ❱ BACKTAGGING: I'm slow as all hell, so this is kind of a necessity.
    ❱ THREADHOPPING: Go right ahead! I don't mind at all.
    ❱ FOURTHWALLING: I don't know...how you would, since they're an OC, but go for it??????
    ❱ OFFENSIVE SUBJECTS & TRIGGERS: I have no personal triggers!
    ❱ ANYTHING ELSE? Chip is nonbinary and uses they/them pronouns! While I'm fine with IC confusion or conflict over this fact, I would appreciate it if the correct pronouns are used OOCly.
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
    Life has been frustratingly tense for the last several weeks. With Matti staying at the shop while whatever criminal things he had done were being smoothed over by Sophie, Chip has been forced to put up with the boy's presence among their family. It has not been a very stable equilibrium to maintain, and Grant has been getting even more and more distressed about Chip's behavior.

    It was bound to happen eventually. But it's insult to injury for them to be replaced in the exact same moment!

    Chip climbs the stairs up to the living section of the apartment with a stormy expression--school had been typically frustrating as they continued to not only be a pariah among their classmates but also still struggle abysmally in their schoolwork. Math is an arcane mystery, history is just dumb, and even English they couldn't enjoy when they had to turn around and write about things. Why can't they just enjoy the story? Their sour mood only increases when they see Matti sitting in a corner, and they stop at the top of the stairs to wait for whatever bitter comment they'd earned today.

    But nothing comes.

    Chip blinks and frowns, noticing the headphones that Matti is wearing after a moment. They look...really fancy, like the sort of thing the kids going to the nice schools have. They stare for a few more moments, then drop their backpack by the beds and walk over to poke Matti hard in the shoulder.

    "Where'd you get that?"
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
    Chip knows they shouldn't be doing this. Grant will be angry, furious probably, when he finds out about this. But...they want to see. He's already seen their dangerous side, suffered it's harm with so much more patience and understanding than they ever earned in their life. It's only fair they return the favor.

    And besides...they're curious. What could turn such a gentle man into a dangerous beast, after all? They'd never heard any howling or other monstrous noises on other full moons.

    It's easy enough to sneak into the storage room once the moon is well risen, and the trapdoor only takes a bit of work to figure out and haul open. Chip peers down into the room, frowning and clicking on the flashlight they'd brought with them.

    "Gr--...Dad?"
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
    The months are getting cold fast, but for once Chip and Foster have come upon a bit of luck. An old, abandoned store that still has solid walls and only a few broken windows has stood empty for a while, and the kids were quick to take advantage. The other homeless in the area avoided it for some reason, which Chip could only assume was because of some nasty blood stains in one of the back rooms and some spectral figures they had seen lurking from time to time, but the ghost seemed willing to leave them both be and Chip honestly could care less. Shelter is shelter, and with the shelving left behind by the former owners they were even able to mock up something almost like a real house. Still nothing to sleep on, but after so long the privacy felt like an honest luxury.

    Unfortunately, it also encouraged certain horrible habits.

    "...Foster, what are you doing over there?!" Chip sat up from their tightly curled up ball, glaring at the shelf that they could hear Foster's ragged breaths from the other side of. "Are you sick?"
    demonpuppy: then i did a bunch of other stuff i felt like doing (Default)
    Chip hates this place.

    They hate the smell of the halls, the doctors everywhere, the way everyone keeps deciding things FOR them. Here's your breakfast Chip, we're going to your therapist now Chip, let's head this way now Chip, you can't do that here Chip...they don't belong here. It's stupid and pointless and everyone just wants to twist their head around wrong and they just want to go home. But instead they're sitting at a stupid table with a stupid paper and stupid crayons making a stupid drawing of who they are.

    It's pointless. Stupid, stupid, stupid.

    The black crayon is nearly gone, with how much they've scribbled all over the paper. It's all they are inside, black and gross and disgusting, just like the bad thing in Mama's head always tells her, and scrubbing the color across all that white with vicious energy is almost cathartic. Chip drops the crayon for a moment to flex their hand, wincing at the cramped pain, and double-take at the kid sitting next to him. Most everyone else is at least trying to draw, but he hasn't even picked up a pencil.

    "...why aren't you drawing?"
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